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The starter card turned up at the beginning of play serves as a fifth card shared in common by all hands thus each player’s score is based on their own four cards along with the starter card. Starting with the non-dealer, players' scores are calculated. Once the play is complete, each player in turn receives points based on the cards in their hand. If a card completes more than one scoring combination, then all combinations are scored. For laying a fourth card of the same rank, or a "double pair", score 12 points, because double pair make 6 sets of distinct pairs each worth 2 points.For laying a third card of the same rank, or "triplet", score 6 points, because triplets make 3 sets of distinct pairs each worth 2 points.For laying a card of the same rank as the previous card, score 2 points.Aces are always counted as one and can be a run of (A, 2, 3) but never (Q, K, A) Note that runs are independent of suits, but go strictly by rank (9, 10, J or J, 9, 10 is a run, but 9, 10, Q is not).For each extra card of a run, score 1 additional point.For completing a run of four, score 4 points.a 6, then a 4, then a 5 is a run of three even though they were not laid in order), score 3 points For completing a run of three cards, regardless of the order in which they are laid ( e.g.For adding a card that makes a cumulative total of exactly fifteen, score 2 points.In addition to scoring one or two points for the last card, players can score additional points during "the play" according to the following rules: Players repeat this process until all cards have been played. The count is then reset to zero and play resumes, starting with the player who passed by saying "Go". The last player to lay a card scores one point for the "Go" or two points if 31 is reached exactly. The remaining player must lay a card if able to do so without exceeding 31. The count must not exceed 31, so a player who cannot lay a card without bringing the count above 31 passes by saying "Go". The other players continue to lay cards in turn without exceeding 31 until no cards can be played.
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Face cards are worth ten aces are worth one. (For example, the first player lays a 4 and says "four", the next lays a 7 and says "eleven", and so on). Each player lays one card in turn onto the table so that it is visible, stating the cumulative value, or count, of the cards played so far. "The play" (often called "pegging") starts with non-dealer (pone).